Highmoon Media Productions, in association with Green Ronin Publishing, is proud to present No Other Gods.
Thou shalt have no other gods before me.
The Lord is displeased with Bethbeer. This village in southern Israel has been experiencing a series of strange occurrences, from inordinately high birthrates to mysterious sightings in the wilderness, for three years. Visitors from afar have taken a keen interest in the isolated roadside town, and shadowy figures conspire with powers alien to the Lord. Will you discover the secret of Bethbeer and help redeem the village from its downward spiral into heresy?
No Other Gods is a challenging adventure set in the world of Testament: Roleplaying in the Biblical Era for heroes of 1st- through 3rd-level. Set in the time of the Judges, it can be easily adapted to any era between the Conquest and Exile, as well as scaled for higher-leveled parties.
No Other Gods is the first adventure in the Terra Mythica line, and the first licensed adventure for Green Ronin's Mythic Vistas setting Testament: Roleplaying in the Biblical Era.
Written by: Scott G. Carter
Pages: 28, Fully Bookmarked
No Other Gods is available now from RPGnow.com.
Our first adventure for Testament is now finally out for sale, and I am so incredibly psyched about it. This adventure has taken a long time to get done for various reasons, mostly dealing with timing and conflict with other projects, and the incredibly bad luck I had with freelance artist over the past year. Three different artists agreed to do illustrations for the adventure, and each of them cancelled/disappeared from the face of the planet over the past 6-7 months, leaving me, in the end, with no interior illustrations for the adventure, something I regret. Unfortunately, the adventure was fast approaching that dreaded state of Vaporware, and I couldn't wait any longer if I wanted to protect my investment.
I am, however, quite happy with the end product. Scott Carter did an excellent job of writing an introductory adventure that highlights the themes and feel of Testament; Spike Y Jones did a superb job as editor, teaching me along the way all that the position entails (hint: a LOT more than proofreding!); Craig Zipse came through with two great maps; and the graphic design by Deborah Balsam, of Dog Soul Publishing, truly tied it all together and gave the project its very own identity. (My layout is ok, I guess, though I already see a lot of things I can improve on for the next one.)
Special thanks go to Robert J. Schwalb at Green Ronin, who as Manager for the Mythic Vistas licensing program, has been of utmost help in getting this product done, not to mention a great supporter of the whole project. Many thanks also to Chris Pramas, and everyone else at Green Ronin, for the opportunity to play in their sandbox and letting us use their tools as well.
I love Testament, which is why I went ahead with this product, even though it is a niche-within-a-niche release. We have other products in the works, as well; be sure to check out the last page of the adventure for a teaser ad of our next big project for Testament, coming in 2006.