Wednesday, September 27, 2006
Friday, September 22, 2006
Happy New Year 5767!
I want to wish everyone a happy, healthy and sweet new year 5767!
L'Shanah Tovah!!!
L'Shanah Tovah!!!
Wednesday, September 20, 2006
Weird Al - White & Nerdy Video
Check the video for Weird Al's new song, White & Nerdy. You owe it to yourself and the world.
HMP In Print!
I just received the proof from Lulu.com for our first print product, a hardcopy version of No Other Gods - An Adventure for Testament. It looks awesome. I can't get over the giddyness of holding in my hands something that we created and that existed only as electronic data.
I'll be posting soon info on ordering.
I'll be posting soon info on ordering.
Wednesday, September 13, 2006
[HMP] DaVinci Labs, Volume One: UDR-4 Arrowhead
Highmoon Media Productions, in association with Reality Deviants Publications, is proud to present the first in our new line of d20 Modern/Future support, DaVinci Labs.
DaVinci Labs is a research and development facility specializing in mechanized systems, ranging from civilian solutions to military contracts. Simplicity of design and innovative concepts are our driving force, applying these ideals to everything we produce, be it cyber-organ replacements, nanotechnology, zero-G construction systems, mecha units and systems, or orbital and sub-orbital ships.
DaVinci Labs, A Renaissance in Mechanization. (TM)
UDR-4 Arrowhead
DaVinci Labs, Volume One focuses on the UDR-4 Arrowhead mecha, providing a history of the mecha, 2 variants of the design, new weapons and equipment and suggestions for using the mecha in your own campaign as well as in the popular Dawning Star campaign setting by Blue Devil Games.
This PDF comes with a screen version and a RTF file for your convenience.
Written by: Joshua Hoade
Mecha Artwork by: Adam Dickstein
Dawning Star is a trademark of Blue Devil Games, used with permission.
RDPDVL001 - $3.95
Buy it today from RPGnow.com.
This is the product that almost never happened, seriously. The whole idea to start Highmoon Media Productions was due to me coming up with this series about 2 1/2 years ago. Since then, I have been trying to get it going, and for various reasons, I could never do it. I was almost resigned to have it be the product series that would break my heart (and part of my wallet, as over time I had paid for a number of pieces of mecha art to use), until David Jarvis came along.
Reality Deviants had been putting out a series of single mecha PDFs called OGL Mecha that I thought were pretty cool. On a complete whim, one of those "why not" moments, I emailed David to see if he would be interested in collaborating on a modification of his OGL Mecha series, morphing it into the brand I had already been at work to get off the ground. I explained to him my idea of DaVinci Labs, what I wanted to accomplish with it, and the plan I had for our collaboration. I honestly expected to be told that it was neat, but no, thank you. To my surprise, David loved the idea, and wanted in.
With the help of our mutual friend/freelancer/uber-helper Mark Gedak, David took the raw materials I gave him for this first issue and expanded them with excellent new material that further developed the concept of DaVinci Labs, and ended up with this awesome product. Thanks to David Jarvis and Mark Gedak, DaVinci Labs is now a reality, and my heart's happy as hell.
We are already at work on further releases, so keep an eye out for more innovation from DaVinci Labs, A Renaissance in Mechanization. (TM)
DaVinci Labs is a research and development facility specializing in mechanized systems, ranging from civilian solutions to military contracts. Simplicity of design and innovative concepts are our driving force, applying these ideals to everything we produce, be it cyber-organ replacements, nanotechnology, zero-G construction systems, mecha units and systems, or orbital and sub-orbital ships.
DaVinci Labs, A Renaissance in Mechanization. (TM)
UDR-4 Arrowhead
DaVinci Labs, Volume One focuses on the UDR-4 Arrowhead mecha, providing a history of the mecha, 2 variants of the design, new weapons and equipment and suggestions for using the mecha in your own campaign as well as in the popular Dawning Star campaign setting by Blue Devil Games.
This PDF comes with a screen version and a RTF file for your convenience.
Written by: Joshua Hoade
Mecha Artwork by: Adam Dickstein
Dawning Star is a trademark of Blue Devil Games, used with permission.
RDPDVL001 - $3.95
Buy it today from RPGnow.com.
This is the product that almost never happened, seriously. The whole idea to start Highmoon Media Productions was due to me coming up with this series about 2 1/2 years ago. Since then, I have been trying to get it going, and for various reasons, I could never do it. I was almost resigned to have it be the product series that would break my heart (and part of my wallet, as over time I had paid for a number of pieces of mecha art to use), until David Jarvis came along.
Reality Deviants had been putting out a series of single mecha PDFs called OGL Mecha that I thought were pretty cool. On a complete whim, one of those "why not" moments, I emailed David to see if he would be interested in collaborating on a modification of his OGL Mecha series, morphing it into the brand I had already been at work to get off the ground. I explained to him my idea of DaVinci Labs, what I wanted to accomplish with it, and the plan I had for our collaboration. I honestly expected to be told that it was neat, but no, thank you. To my surprise, David loved the idea, and wanted in.
With the help of our mutual friend/freelancer/uber-helper Mark Gedak, David took the raw materials I gave him for this first issue and expanded them with excellent new material that further developed the concept of DaVinci Labs, and ended up with this awesome product. Thanks to David Jarvis and Mark Gedak, DaVinci Labs is now a reality, and my heart's happy as hell.
We are already at work on further releases, so keep an eye out for more innovation from DaVinci Labs, A Renaissance in Mechanization. (TM)
Tuesday, September 12, 2006
Proof Positive
The Blogthing doesn't lie:
You Belong in Amsterdam |
A little old fashioned, a little modern - you're the best of both worlds. And so is Amsterdam. Whether you want to be a squatter graffiti artist or a great novelist, Amsterdam has all that you want in Europe (in one small city). |
[The Gamer Traveler] Episode 04 - Brugge, Belgium
Show Notes for Episode 04 of The Gamer Traveler (As featured on the Dragon's Landing Podcast, episode 58):
Belfry Tower and canals, Brugge
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Posted by Daniel M. Perez to The Gamer Traveler at 9/06/2006 04:24:00 PM
Belfry Tower and canals, Brugge
Brugge, Belgium
- Brugge - Official Tourist Bureau site (English/Dutch/French/German). Info on the town, tourism, directions, guesthouse listings, events, etc.
- Wikipedia: Brugge - The Wikipedia entry for Brugge.
- Wikitravel: Brugge - The Wikitravel entry for Brugge.
- Rick Steves: Bruges - Info on Brugge from my favorite travel writer. Also check out these articles on the food, charm and beer of Brugge!
- The Gamer Traveler Flickr Gallery: Brugge - A gallery at Flickr of photos I took during our trip. You can complement these images with Foto Brugge (Press-quality official photos from the Brugge Tourism Board, only for personal use), Wikimedia Commons: Brugge, Terra Galleria: Brugge, as well as a Google Image Search.
- Map of Medieval Brugge - Perfect to use in a fantasy/historical game. Large file but worth it.
- Virtual Brugge - VR 360-degrees visuals of Brugge.
- Kwalito Bed & Brekfast - Our home during our stay in Brugge.
- Rick Steves' Amsterdam, Bruges and Brussels 2006 - My favorite travel guide, with info on Brussels.
- Rick Steves' Europe DVD: France and Benelux - Featuring an episode on Brussels.
The Gamer Traveler theme music is Ragasutra from the album "All Strings Considered" by Jamie Janover and Michael Masley, and is provided courtesy of Magnatune.
The Gamer Traveler is brought to you by
Destination: Earth Travel Planners.
Helping you take the trip of a lifetime, today!
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Posted by Daniel M. Perez to The Gamer Traveler at 9/06/2006 04:24:00 PM
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