Monday, October 31, 2005

NaNoWriMo 2005



I have decided to participate in this year's NaNoWriMo (National Novel Writing Month).

My wife participated last year and ended up with a complete novel which we hope to eventually self-publish via Highmoon Media Productions. I can't say that I have a very solid idea of what I'll be writing, but I do have a germ of a story born from a daily writing excercise a couple months ago. As a bonus, the story idea ties into a product HMP will be releasing in the near future.

50,000 words in 30 days. Let's see what happens.

Friday, October 28, 2005

After Wilma

Just a quick post. My family and I are all fine after Wilma. I just got power last night, thank G-d, but half of Miami is still in the dark. I'll post later more info as well as some pictures.

Sunday, October 23, 2005

Time To Hunker Down!

With Wilma set to make its appereance in Florida starting later tonight, my wife and I have finished all our preparations and are ready to hunker down. The day off tomorrow comes in nice, though only if we don't lose power, in which case it's going to suck. If I lose power, I might post via my cellphone. If, however, we don't lose power, then I may be able to use the day productively and finish the layout for the Testament adventure once and for all.

Wish us luck, cause here we go again!

Saturday, October 22, 2005

About The RPG Business

Cross-posted from Mark Gedak's blog.

FYI, the quote Mark attributes to "One of the people I volunteer with" was said by me.

I think my biggest problem with the new move by EN World, as a fan (as a publisher, it's completely different), is that it has broken down the boundary of what EN World had set itself to be: THE site for d20 news on the internet. This is not the case anymore, and I lament that. I see many people say that nothing has changed, that people are reading too much into things, but I think that this is being naive. Though there has always been a business aspect to EN World, one I fully understand since it needs to keep itself afloat, I could count on this site to inform me with a fair amount of impartiality. Yes I understand that no thing is 100% unbiased, but this was pretty close to it, and that's now gone. Though I will still frequent EN World, I can't help but now take everything with a healthy dose of salt.

One of the weirdest realities I had to face once I began Highmoon Media Productions was that, while this is my hobby, this is also a business now, and that means loosing some of the fun, some of the magic, though to what extent is up to me. As I told a potential partner a couple days ago, fun is very much a part of the equation to me. If I am not having fun with my business, then that's it. Money is not everything, and I live by that statement.

And to answer two specific concerns:

When I revise and develop material with Daniel am I a) working with Daniel or b) working for Daniel?

Though my first instinct is to say both, it's really (a). Even in the project you are developing for HMP, it's really a joint effort (though you are really doing 99.9% of the work). If I were paying you to develop the project for me and that's all, then you would be working for me, but the way we are working, we both have a vested interest in the project, from development until it goes on sale, so "with Daniel" is correct.

I shudder at the thought of my name appearing on a business plan as a resource or asset.

As far as this is concerned, at least with me, that will never be the case.

Friday, October 21, 2005

And I Emerge To Find...

...a crapload of stuff going on! It is really the only drawback to the Holy Days, the mess of having to catch up with the rest of the world.

After the first two days of Sukkot, I emerge to find a really large hurricane (Wilma) already forecast to threaten South Florida, though we don't know yet when or where. I've taken some precautions, and much like the rest of South Florida, I wait.

I also emerge to find two big changes at EN World. First, we have been forbidden from providing links to, even mentioning by name, other e-book retailers, such as RPGnow.com or DriveThruRPG. We are allowed to have links to our company websites, even if the website does link to other e-tailers, but in our signatures or press releases, we can only mention the ENWorld Game Store, and that would be the second big change.

EN World has thrown their hat in the e-book retailing arena with their own ENWorld GameStore. Already about a dozen publishers have joined, and so did I, though in a moment of complete business brain fart, I did not read the terms. Their percentage fee is very good, but they have a set-up fee that I am not too keen on, at least not at the moment. While I am 100% convinced of the importance of EN World to my business and to the general d20 market, I don't know that it will transfer to the store. I am happy to sell in yet another retailer (especially since I will be dropping one very soon), but I'm making some steady sales and I would like a little more security. RPGnow was, and is, the foremost name in gaming e-book retailing, DriveThruRPG exposes my products to people who shop form their cadre of exclusive vendors as well as those who don't shop at RPGnow, and e23 exposes my products to the SJGames/GURPS crowd, which is exclusive to their site. What does ENGS bring me as a publisher? Still trying to figure it out.

Right now I would rather use the money from the set-up fee to contract art for a product, though if they can show it's worth it in new customers and/or sales, I'll go ahead and put up my products.

I'm almost afraid of what I'll find once I emerge again Wednesday night after Simchat Torah is over.

Friday, October 14, 2005

Three Great News For Highmoon Media Today

I love days like this. Yom Kippur yesterday was great, and even though I started really feeling the fast late in the day, I was able to truly get into my prayers in a way I haven't really achieved before. Now, I check my mail/industry sources, and there are 3 wonderful pieces of news that make me all tingly. Please forgive if I am somewhat vague on two of them, as I need to wait for legal papers to be finalized (you know how these things do).
  1. Green Ronin has approved my proposal for a new type of support for their Testament: Roleplaying in the Biblical Era Mythic Vistas setting. I already have a signed license to do adventures for Testament and other MV settings, but this new project will go beyond adventures, and will actually include the other Ancient World MV settings in a fashion. An official announcement should be coming soon.
  2. A primarily non-d20 company has approved my proposal for support for one of their roleplaying lines. Yes, it is a medieval fantasy-type RPG, but not a D&D clone. This opportunity for HMP to venture outside of d20 is something I am very keen on, esepcially because it is a very low risk for us. More details after I sign contracts and such.
  3. Mongoose Publishing has just announced they will be doing a new edition of RuneQuest in 2006. What's even more interesting than that, they will be opening the system for 3rd-party development! If there was a competitor to D&D in the Golden Era (aka. the 80's) it was RuneQuest, and the ability to develop for another well-established brand is just too cool. I'll certainly be keeping an eye out for more details about this.

Like I said, great news all around on the business front. Now I just need some more capital. Anyone an investor? ;-)

Wednesday, October 12, 2005

Happy Birthday To Me!


Happy Birthday to me, Happy Birthday to me, Happy Birthday #31, Happy Birthday to me!!!

:-)

D&D Class Test

Now, this was a surprise. I expected Bard or Loremaster at most.

Mystic Theurge
48% Combativeness, 30% Sneakiness, 82% Intellect, 61% Spirituality

Brilliant and spiritual! You are a Mystic Theurge!

Score! You have a prestige class. A prestige class can only be taken after you’ve fulfilled certain requirements. This may mean that you’re an exceptionally talented person, but it probably doesn't.

The Mystic Theurge is a combination of a cleric and a mage. They can cast both arcane and divine spells, and are good at both, making them pretty terrifying on the battlefield. They have more raw spellpower than just about any other class.

You're both intelligent and faithful, but not violent or deceitful. I guess that makes you a pretty good person.



My test tracked 4 variables How you compared to other people your age and gender:
free online dating
You scored higher than 33% on Combativeness
free online dating
You scored higher than 34% on Sneakiness
free online dating
You scored higher than 78% on Intellect
free online dating
You scored higher than 82% on Spirituality
Link: The RPG Class Test written by MFlowers on Ok Cupid, home of the 32-Type Dating Test

Monday, October 10, 2005

[HMP] Highmoon Media Productions Turns One Year Old

One year ago, Highmoon Media Productions' first product went live at RPGNow.com. Today, we are here to celebrate this first milestone and reflect on where we have been and where we are going.

For celebration, we have put all our products on sale at
RPGNow.com from Monday, Oct. 10 until Friday, Oct. 14. In addition, any purchase of $5.00 or more gets a free copy of our first product, Liber Sodalitas: The Blind Path, as a gift. You can read more about our first year and the future of HMP below.

*************************************

HIGHMOON MEDIA PRODUCTIONS CELEBRATES FIRST ANNIVERSARY

October 10, 2005--Miami Beach, FL: It has been one year since Highmoon Media Productions appeared on the electronic game publishing market with our first product up for sale at RPGNow.com. In the past year we have experienced tremendous growth, far beyond what we originally envisioned for this spare-time, why-the-heck-not business. From a one-man operation, we have grown to include a number of excellent freelance writers and artists as part of our regular ensemble, people who have contributed their hard work and vision to shape Highmoon Media Productions.

Our launching product, Liber Sodalitas: The Blind Path, received a very warm and enthusiastic reception since its release, and to this day remains our best-selling original product. Its success encouraged us to expand the series with two successful follow-ups, Erzsak's Drake Riders and Scions of the Holy Triad, both equally well-received by customers and reviewers alike.

Bardic Lore: The Fachan introduced readers to a creature out of Celtic mythology, launching our second product line. With the timed release of Bardic Lore: Ogham for St. Patrick’s Day, Bardic Lore acquired a life of its own, evolving from a general fantasy product line to our specialized Celtic-themed line, and introducing customers to new gaming material from Celtic mythology as well as presenting them a glimpse into the lands of Ierne. The third release in the series, and our first collaboration with another 3rd-party publisher (UKG Publishing), The Villa of Mysteries expanded the boundaries of the implied setting of Ierne to include the Roman lands of Albion by presenting a historically-accurate villa with gorgeous floor plans.

Over the last year we also became the exclusive online distributor for the critically acclaimed, but now defunct, d20 publisher MonkeyGod Enterprises. With our help, MonkeyGod's electronic catalog grew from five products to over a dozen, with many more on their way. This partnership has brought new life to MonkeyGod's excellent adventures for all levels, as well as their comprehensive sourcebooks, including the first environmental book for d20 rules, Frost & Fur: The Explorer's Guide to the Frozen Lands--declared by some as the best sourcebook on cold-weather adventuring--and the massive encyclopedia of weapons and armor, From Stone to Steel, the single most comprehensive tome of martial equipment published.

Our sales have grown steadily over the past year, allowing us to expand into new and exciting projects we hope to unveil in the near future. Though we are a small company, we are and have always been firmly committed to producing quality products, a commitment which has been clearly attested to by the fact that we remained in the main RPGNow.com site after the reorganization into two sites. We will continue to work to bring you only the best of what we have to offer.

So where are we headed in our second year? We have a number of projects in the works to take Highmoon Media Productions to the next level:

  • New website - Highmoon Media Productions will be unveiling a brand-new website in the coming months, featuring simplified navigation, integrated forums, development blog and the capacity for expansion into member-only areas and store.

  • New product lines - We have two great new lines coming up: DaVinci Labs, our d20 Modern line for futuristic gaming, and Terra Mythica, featuring adventures and sourcebooks set in the most wondrous world of all: our own. And of course, we cannot forget about the new setting we have been developing for close to a year now, one that combines familiar concepts with elements seldom seen in modern gaming to create an innovative vision of the universe for characters to explore.

  • New partnerships - We have joined forces with Green Ronin Publishing for the development and publication of licensed support material for their Mythic Vistas line of settings. Our first product, an adventure for Testament: Roleplaying in the Biblical Era, should be out within the month.

  • Further support for established lines - New Liber Sodalitas, Bardic Lore and MonkeyGod products are in development, to bring you more exciting releases in your favorite lines.

We would like to thank each and every customer we have had in the past year for helping us reach this milestone. Highmoon Media Productions was started as a dream and it is your support that has made it not only a reality, but a successful one. In a small market with so many good publishers producing great books, we feel humble that you have chosen us time and time again to fulfill your gaming needs. This gives us the courage and impetus to continue on this journey and make even more great products for you.

Our second year promises to be one full of good things, and we couldn't be more excited about all that we have in store, so stick around and join us on this amazing ride.

Daniel M. Perez
Highmoon Media Productions
October 10, 2005



Daniel M. Perez
Highmoon Media Productions
http://www.highmoonmedia.com/

Monday, October 03, 2005

Shanah Tovah!!!

I just want to wish everyone a Shanah Tovah, a Happy New Year!

On this Rosh Hashanah, may we all be inscribed and sealed in the Book of Life for good and blessings all year long.

Friday, September 30, 2005

[Article] Campus Surprise 2 (or Hashem Acts In Mysterious Ways)

Three days ago I posted about an article I read on Aish.com called Campus Surprise, about the Anti-Israel/Anti-Semitic situation in many university campuses, including my alma mater, FIU. Lo and behold, G-d has a great sense of humor, and I see the following article in the weekly FIU newspaper, The Beacon:

Jewish students strive for culture on campus
When asked their opinion of Jewish life at FIU, feedback from Jewish students ranged from mixed to negative.
Those views may change soon, thanks to the efforts of various Jewish student outreach organizations such as Chabad, Hillel Second Generation and the Jewish Student Union. They plan to increase outreach efforts to Jewish students, attempting to provide more programs and activities for them.
Read more.


I am incredibly happy about everything I read here. When I was at FIU I hadn't converted yet, but Judaism was a growing part of my life, and I always found that the Jewish presence at the university was very inadequate; the groups were there, but you had to really search to find them, let alone learn about their activities. Now, however, I feel optimistic about the future of the Jewish presence at the university. With Chabad alone we are guaranteed a very visible and very obvious ambassador; I mean, getting kosher food in the cafeteria alone is a huge step, one that the university did not feel like doing before (I remember asking about it once and being told that there was no need since the Jews in FIU were mostly non-observant and those who wanted something kosher could eat from the health food kiosk, which just shows how utterly uninformed the administration was). Alongside Hillel, I think the Jewish student population at FIU will have a renaissance, especially if they take full advantage of the programs, like Shabbat Dinner on Campus or the upcoming High Holy Days services.

I don't know if/when I'll go back to FIU, but just knowing that when it happens I'll be able to have kosher meals, a place to go and meet other Jewish students, perhaps even study some Torah with them, and a Rabbi right on campus makes me happy.

Now all I need is a Rabbi and kosher meals at Gen Con and I'll be set 100%. :)

Wednesday, September 28, 2005

[HMP Open Call] Writer for Mythic Vistas Adventures

HIGHMOON MEDIA PRODUCTIONS SEEKING WRITERS FOR MYTHIC VISTAS ADVENTURES

HMP is looking for freelancers to write adventures for one of the following Green Ronin's Mythic Vistas settings:

We are initially looking for short, self-contained introductory adventures that can be expanded into series if sucessful. We want to see adventures that really capture the essence of each setting and make the most of each line's specific options.

We will make sure that all material strictly conforms with the OGL, d20 System License and Green Ronin's specifications of use for the Mythic Vistas material. New game content should be derived from the SRD and OGC of the Mythic Vistas setting being used, with OGC from other sources to be approved on a case-by-case basis.

Payment is on a royalty basis off the net profit of the product sold, after RPGNow.com's and Green Ronin's percentages are taken off, for the life of the product (2 years in most cases).

For more information, please email daniel@highmoonmedia.com.
You can visit our website at http://www.highmoonmedia.com and see our RPGNow.com Vendor Page for a list of our products.



Daniel M. Perez
Highmoon Media Productions
http://www.highmoonmedia.com/

Tuesday, September 27, 2005

[Article] Campus Surprise

From Aish.com: Campus Surprise

Sadly, at a growing number of university campuses, glib, ignorant and hostile anti-Israel (occasionally sliding into anti-Semitism) sentiment has become the lingua franca of an influential chattering class.

And it's not only in Middle Eastern Studies departments, but campus-wide. I remember dealing with this crap when I was at FIU, long before my conversion, and almost getting into a few scuffles over it. It was when the Intifada began, and the Muslim Student Association held a weeks-long campout near the Student Center showing pictures of dead and/or wounded Palestinians, including the very famous picture of the Israeli soldier "beating" an insurgent, a photo that has been proven (and was already proven at the time they showed it) to be a fabrication, as the supposed insurgent was actually an American Jewish student being defended by an Israeli soldier from a Palestinian mob. It angered me that these people were using the suffering of various legitimate victims to justify the acts of a bunch of terrorist bastards.

It always bothered me that, at the one place where I thought I could find refuge from the world, the world came to intrude so obviously. Then I realized that that was the whole point of college, to put the Real World right in your face and in a concentrated form to have you deal with it, and I became quite vocal in my classes and faculty, more than all the actual Jews I knew in the English department. Thank G-d I never encountered an Anti-Israeli/Anti-Semitic professor (not that there weren't, I just didn't have classes with them) or I don't know how my GPA would have suffered.

I don't know how things are today at FIU, but one hopes that pro-Israel and pro-Jewish groups have become vocal and visible as well. Hiding in the Hillel meeting room won't work anymore.

Wednesday, September 21, 2005

[HMP] Hellstone Deep Released Today!

Highmoon Media Productions and MonkeyGod Enterprises present Hellstone Deep.
Buy it from RPGNow.com today!

------

There was a time when darkness reigned. In a war lost to history and myth, the dread God Chairos engaged on a campaign of destruction and conquest. His goal was to topple the existing pantheon of Gods, and to establish a dark new order in which he was supreme…a goal in which he was nearly successful. Only after a long and vicious campaign between Chairos' diabolic forces and the celestial armies of good were his evil plans torn asunder, and the God of Destruction himself forever undone.

But evil never dies. For Chairos' mightiest weapon in his dark campaign - the Chain of Scars - has been discovered. Draz Ghulan, a fiendish general with his mind set on revenge, has rekindled the flames of the ancient conflict with his burning hatred. In his possession lies the Chthonic Heart, the one item capable of reactivating the awesome power of the Chain of Scars. Unless Ghulan is stopped, Chairos' lost campaign of terror and annihilation will begin anew, and the awesome and untold powers of the Chthonic Heart shall be released unto the unsuspecting world.

To stop him, heroes will have to engage in a deadly race against Ghulan's own agents of evil, journeying through the stygian depths of the subterranean city of Il'drazza'kuul and to the horrific demi-plane known as The Sea of Endless Night. Ultimately, their quest will bring them to Hellstone Deep, an impenetrable fortress populated with Ghulan's Hellish minions. But within the Heart lie powers that even Ghulan cannot understand. Powers that, if released, could spell disaster for all. And darkness shall reign again...

Hellstone Deep is a d20 fantasy adventure for 18th- through 20th-level characters.

Written by: Steve Montano
Cover by: Jim Pavelec
Artwork by: Alan Dyson
106 pages, Fully Bookmarked

Buy it from RPGNow.com today!

REVIEWS:


Daniel M. Perez
Highmoon Media Productions
http://www.highmoonmedia.com/

Friday, September 16, 2005

Gotta Give It To Benedictus!

Pope Benedict XVI may not be John Paul II, but he's certainly setting up this papacy to be the most interesting one in some time, and the richest one in terms of plot hooks for gamers. I mean, take a look at this, from MSNBC.com:

Pssst! Where the devil is the exorcist meeting?
Pope greets convention members, urges them to continue good work
Updated: 11:49 a.m. ET Sept. 14, 2005

VATICAN CITY - Orthodontists have national conventions, as do lawyers and computer salespeople. So why not exorcists?

At the end of his weekly general audience on Wednesday Pope Benedict greeted Italian exorcists who, he disclosed, are currently holding their national convention. The pope encouraged them to “carry on their important work in the service of the Church.”

Problem was that until the pope spoke few people outside the inner circle knew that a convention of Beelzebub-busters was going on, presumably in Rome.

Read more.


I mean, it's just too easy! I have to admit, I like my Catholics old-school, and they don't come more old school than Ratzinger.

Monday, September 12, 2005

Ravnica

I am not a Magic fan by any stretch of the imagination. I used to play back in the day, but (except for three games when I went to Puerto Rico a couple weeks ago) I haven't touched a Magic deck in 5 or 6 years unless it was to search for a Rebecca Guay card for my collection. I state this caveat to make clear I am not a Magic fan, afficionado, or even a casual interested party and that my statements from now on are not those of a crazed card flopper.

RAVNICA looks awesome!!!

The first I read about it stated that Ravnica was set in a world that had been overrun by one huge metropolis (Ravnica); a world where nature had been incorporated into the architectural landscape, pushed underground or erradicated; a world ruled by ten world-spanning guilds that had been locked in a strained peace for the last ten thousand years. The copy sounded like the world was either very interesting or very lame. I followed the link in the story back to Magic's website and I beheld the artwork for one of the basic lands, the Ravnica Forest:

I was hooked. The art for the basic lands alone told me tons about this world, and gave me a dozen ideas in a second, more than any recent RPG product has done. (Top to bottom: Plains, Mountain, Island, Swamp - click on each to see a larger version, it's worth it.)


The artwork is incredibly evocative, and truly captures something I've always wanted to see/do in a game, a fantasy megapolis of truly epic proportions. The more I read about the setting, especially about the ten guilds, the more I've gotten hooked on the setting (heck, I'm even enjoying the articles on the design of the set!). Though I don't see myself buying cases and cases, I might buy a deck or two and then steal all the flavor from the online card database for this and the next two sets in the block. This is a world where I would like to run a game, where I can see myself developing stuff to fit the setting; in short, the first time I wish WotC would do a cross-over and release a D&D setting of their Magic material.

I invite everyone to check out the various articles on Ravnica at www.MagicTheGathering.com (both the Archives and the Ravnica section), if only to see the awesome artwork and the ideas they can spawn.

Sunday, September 11, 2005

Sept. 11

It was a Tuesday, and I had class later that day. I was up already at around 8:30 am, and as was normal at that time, I went to the living room, and turned on the TV, going to the kitchen to start breakfast. Something in the newscast, however, was different; there was none of the usual high-impact, sensasionalist music used by Channel 7 News, instead there was a cable newscaster voice, from Fox News or CNN, I can't remember. They were talking about something in New York. I went from the kitchen to the living room and sat on the couch, watching the images that would forvere be burnt in my mind. "A plane has crashed into the World Trade Center."

I'd never gone to NYC at that point, so I had no idea what the size, the scale of the Twin Towers was. When they said a plane, I thought a small jet, at best. Even the replay showing the plane hitting the tower didn't really convey to me the scale of it all. Then they mentioned what kind of plane it was, an American Airlines passenger plane, and the horror dawned on me. It was about 8:50 am at this point, and I went to the room to wake up my girlfriend (now my wife).

"A plane crashed on the World Trade Center," I said to her, three times before she registered it all. I left her getting up and went back to the living room. It was just after 9:00 am at that moment, and I saw, live on TV, the second plane hit the South Tower. At first I thought that it had been an accident, like pretty much the rest of America, but after seeing the second plane aim and go straight for the tower, the world as I knew it, as we all knew it, ended. I heard a gasp to my side, and turned just in time to hold my girlfriend, whose knees had just given.

For the next hour we sat transfixed, unmoving, watching history unfold in front of us: 9:45 am, a third plane crashes into the Pentagon; 10:05 am, the South Tower, the second tower hit, collapses, and with it us into the floor, crying; 10:10 am, a fourth plane crashes into a field in Pennsylvania.

We left the house shortly after this, my wife dropping me at the university for my class. Along the way we heard that the North Tower had also collapsed; we cried in the car, and we were not alone. The atmosphere in my classroom was one of utter confusion; we shared what info each of us had, and when the news came from the university president that classes were dimissed for the day, I took the bus home, and went back to the TV, where I remained for the rest of the day.


I will never forget that day, that horrible, fateful day, September 11, 2001. Four years later, though I just spent the day like it was just another day, this memory still plays in my head, and I feel a knot in my chest when I think about it. Nothing I can say really makes a difference, so I won't even try.

May G-d bless and keep all those who perished on that fateful day. Four years later, I still cry for them.

Monday, September 05, 2005

No True20 Setting Submission

I just got an email from the writer that was working on what was to be our setting submission to Green Ronin's True20 Setting Search. The writer feels really strong that what he has right now is not strong enough for the submission, mainly due to need for more word count to further explore new concepts of this setting. I am okay with his decision as I believe it's better to pass than submit an incomplete setting.

So right now Highmoon Media is without an entry for a possible True20 license, and there's just not enough time for me to write up Bardic Lore as a possible setting, especially because I am not 100% sure how exactly I will end up handling the True20 engine along with the additions I want to make. I also decided long ago to keep Project Shirah as d20 Modern rather than convert it to True20.

I'm not bothered by this, I have to say. The True20 license you'd win through the setting search would only be for support of that setting, and I am more interested in publishing world-neutral supplements for the game engine. I may yet start dual-statting all our original products with True20 mechanics and let word of mouth take care of spreading that knowledge (along with a vague reference to the system). We'll see.

Sunday, September 04, 2005

The OGC Wiki Debacle

Two weeks ago, Mike Mearls made a post to his livejournal suggesting the implementation of an OGC Wiki containing "every scrap of open gaming content [he] can find." Since then, he has added only a second quick comment to say he's "reading comments, thinking, planning, and putting together some ideas." In the meantime, a lot of people have been having nothing short of a conniption over the idea of such an OGC Wiki being implemented. Discussion has been going on at EN World and at RPG.net, though the thread at EN World has been closed due to flare-ups. Some publishers have warned/threatened to severely limit their OGC declarations if such a project were to get off the ground, and one (Ronin Arts) has already done so.

So what do I think about this whole bru-ha-ha? I think it's not worth even half the attention people have been giving it. The project, at least the idea of the project, is a good one; I would LOVE a place where I can go and check out what OGC is out there for X or Y application before I sit down to write and possibly end up wasting my time reinventing the wheel. Almost everyone, especially publishers, I think can agree with this. However, much like with communism, what looks good on paper does not necessarily translate well to reality, and I think this OGC Wiki will prove to be a good idea that never really works well. Oh, a lot of people will try, especially now that Mike Mearls has put his name (it remains to see if he'll put his weight behind it, too, in the form of his own OGC) behind such a project, but I don't think it will work out in the end.

One of the main problems such a project faces is the vagaries of the OGL. Sure, for products that give out 100% of the text as OGC this is no problem, but these aren't the products that are the main target of an OGC Wiki (IMO). It's products like Mearls' own Iron Heroes that are the ones with a big bullseye painted on them because of their convoluted and obfuscated OGC declarations. And you know what, I'd be the first in line to see the result after they are put through the grinder of an OGC Wiki. But for that to happen, the people involved in the project would need to be incredibly cognizant of the labyrinthine ways of these OGC declaration so that OGC can be pulled clean and without any PI attached that would compromise its usability, and (please pardon my skepticism) I don't think even Mike Mearls can do that for his own authored Iron Heroes, let alone for other Malhavoc products, or the rest of "crippled" OGC products in the market.

This OGC Wiki issue will have two end results that I can think of: one, OGC is pulled from products with convoluted OGC declarations, this OGC is still contaminated with PI and steps, including legal ones, are taken to shut down the wiki; or two, project participants give up trying to figure out the arcane formulas that these OGC declarations amount to, and simply start filling up the wiki with OGC from products with easy OGC declarations (can't get much easier than "100% of all text" or "all text in chapters X, Y, Z"), which then forces these publishers to restrict their OGC using the very arcane and convoluted formulas used by the indecipherable products, leading to a market where it becomes a bitch, at best, to get OGC from a product, and an eventual defeat of the whole concept of Open Gaming in the first place. Either one is possible, quite possibly both.

I think, however, that taking any action right now in the possibility that such a project would actually take off the ground is an alarmist knee-jerk reaction. I understand, sympathize and empathize with the desire to protect one's work, but all that's being done is punish people now for a threat that may or may not become true, one that I feel will fail even if it takes off the ground.

Please understand, I LOVE the ideals of the OGL and I am all for giving the most amount of information as OGC (my own products, for example, are pretty much all OGC--both crunch and fluff--except for a few terms here and there that I claim as PI) and I think that most other publishers fall into this camp. In essence we would be punished for our willingness to exalt the ideals of Open Gaming, but we really can't bitch because the possibility of someone doing exactly what the proponents of an OGC Wiki are saying they'll do is quite clearly implied in the OGL; we all knew it, and we all decided to use the OGL anyway. We may not like it (I certainly don't), but tough cookies, we signed off on it. What this means is that it's time for us publishers to be a little bit more selective of what we give out as OGC from now on, without getting into convoluted OGC declarations. Personally, I'll be looking at my future products with a sharper eye towards deciding what I declare as OGC and what not, though I cannot claim that I know exactly what I'll do yet.

The second thing I've learned from this issue is that it is time to start adding more than just crunch to products. This has been my belief from the start, and has shaped what I release and how I release it. There have been many times when I have wondered if I should switch to a more generic model where I just put out a barrage of short collections of crunchy stuff as it comes to mind, but I always end up deciding against it and sticking to my original concept for HMP, publishing rules along with story that ties it to a greater picture. Sure, I've opened up my story as well as my rules, as have many others, but perhaps that needs to change. We'll see.

This is not the first time that an OGC Wiki idea comes up, and even with Mike Mearls behind it, I don't think it will happen. Sure, some people will set sites up (some already have), and get started, but it will fizzle down and die in little time (if I am wrong, you have permission to come here and tell me how wrong I was). People need to take a step back and just see what happens before making any decisions. Perhaps it is, indeed, time to reevaluate the business model and make provisions for the future, but it is not the time for knee-jerk reactions. What OGC's out there is already out there and there's nothing we can do about it except trust people to be nice enough to not mess with our income (though I also think it is time people stop basing their businesses on the goodwill of people; if people are nice to you fine, but if they aren't and are playing legally, then tough - I don't like it any more than the next person, but it is a reality) while we evaluate the general situation and make plans for future products.

So, to summarize...
OGC Wiki - a lot of hot air that won't amount to anything in the long run. Good idea, but will remain that, an idea.
Overgenerous OGC Declarations - open for abuse by the very same license that allows their existence, and will slowly disappear.
Convoluted OGC Declarations - the reason why this new round of the OGC wiki idea has come up, a bane to the industry, would love to see them disappear (I just don't understand what is so difficult about the phrase "you must clearly indicate which portions of the work that you are distributing are Open Game Content" in point 8 of the OGL, unless you are playing around with the letter of the license and not the spirit, in which case I am just as guilty of placing my trust on the goodwill of people).
My actions - none at the moment, except watch closely what develops so I can make an informed decision, most likely will restrict somewhat my OGC in future products so as to protect my IP.

Saturday, September 03, 2005

DaVinci Labs Competition - Winner

I just sent this post to the three contestants in our DaVinci Labs Writing Competition.

Hello, everyone. First of all, my apologies for having waited all week to contact you. I got back from Puerto Rico on Sunday to an apt. without power since Katrina passed by Miami on Thursday. I got back to my house on Wed night and have just finally finished arriving after a hectic two-week period. But enough of my life-story.

In the interest of fairness, what I did with the entries I received was remove all traces of names from the files, print them out, and read them without knowing which was from whom. In judging, I was looking for a combination of good game design, inventiveness when given an illustration to stat-up, imagination for story elements, and the potential to become a co-designer for the whole line based on these elements (not to mention good spelling, grammar, etc.).

All three entries were good, and this is not just lip service. It was hard deciding on a winner, because if I had my way, I would merge all three of you into a new creature that would justly earn me the moniker of "Mad Genius" and be done with it. Seeing as how that was not an option, I had to make a choice:

Congratulations to Joshua Hoade, winner of the DaVinci Labs competition and new co-designer for the whole line.

John and Chris, thanks a million for having taken part in this open call. Though you didn't win, here is something that hopefully will make you feel better: I will be using parts of your entries when editing the final version of the first DaVinci Labs release, because I liked some of your ideas a lot and I think they should see the light of day. You will both get Additional Design credit on the PDF, and get a free copy of the first two DaVinci Labs releases.If you have any questions, please feel free to email me. I hope that you will become members of the HMP-News mailing list, so you can keep informed of future open calls we may have.

Thanks again to all who replied to the DaVinci Labs open call, and expect the first release in this line very soon.

Congratulations to Joshua Hoade, and welcome to Highmoon Media Productions (wow, we now actually have a staff!).